Think out loud. See it differently.
In-progress UX, pressure-tested through three lenses (usability, brand alignment, journey fit), so good work ships sharper, sooner.
You find out what you actually think the moment you say it out loud.
Walking someone through your prototype forces the fuzzy parts into words. You catch gaps before a user does.
A colleague's reaction opens directions you'd miss alone. Even input you don't use sharpens why your choice is right.
Every week builds a shared language and bar for good work. The team's judgment grows together: a community of practice.
Feedback is anchored to our three design pillars, not personal taste. Every comment looks through all three.
Usability
Clarity and friction. Where will someone hesitate or get stuck?
Brand alignment
Voice, visual system, standards. Would a user know it's ours without the logo?
Journey fit
The right thing at the right moment. Does it fit what comes before and after?
Session structure
How a single session runs.
No prep, no polish, no deck. Half-formed is the point.
Set the stage
PMWhat it is, the decision you're wrestling with, the input you want.
Walk it through
PMA quick tour. Don't over-explain, let people react.
Jam through the lenses
Team · led by UXQuestions first, then input through all three lenses.
Land it
PMRestate your takeaways and next step.
One or two pieces per session. Presenters rotate.
Show up and contribute. Shared practice, not optional overhead.
Anchor to the lenses. Jam through the three pillars, not personal preference.
Jam on the work, not the person. Questions before assertions.
Flag what to ignore. During stage-setting, call out anything that's placeholder: colors, mock data, rough copy.
Close the loop. Presenters say what they'll change, and reason through what they won't.
Respect the clock and the raised hand. Park rabbit holes; a raised hand means wrap up.
The first version of an ongoing practice. After four weeks we'll tune the format: cadence, structure, the lenses. We're iterating to refine and maximize value to the user.